﻿using System;
using System.Collections.Generic;
using System.Text;

namespace LeePong.Game.Entities
{
    public class PlayerProfile
    {
        static Random rnd = new Random();
        public float Power;
        public float MoveSpeed;
        public List<Shot> ShotSelection;

        public Shot GetShot()
        {
            var index = rnd.Next(ShotSelection.Count);
            return ShotSelection[index];
        }

    }

    public enum Shot
    {
        Reflect,
        Counter,
        Long,
        Cross,
    }
}
